The question of what determines the level of Human Creativity is not new. Leading mathematicians and scientists have been thinking about this issue since the late nineteenth and early twentieth centuries. In particular, the ideas of Hermann von Helmholtz and Henri Poincare have been reflected on. In this article, we will explore the theory of Explicit-Implicit Interaction (EII) and discuss the concept of conceptual blending.
Genes associated with Human Creativity
In recent years, scientists have identified genes associated with human creativity. The genes that distinguish modern humans from Neanderthals and chimpanzees are responsible for the extraordinary creativity and self-awareness that distinguishes humans. Creativity is associated with traits like symbolism, self-awareness, and social behavior. Creativity may also be the result of genetics, which are more complex than previously thought.
Researchers studied ninety-seven hundred and seventy-two genes from ancient ancestors and mapped them to three different phenotypic networks, Creative-Reliable, Organized-Reliable, and Emotional-Unreliable. In addition, they found three sets of genes associated with personality, which are located in different parts of the brain. These genes were organized into three brain networks: the oldest is responsible for learning habits, while the second relates to intentional self-control and creative self-awareness.
Explicit-Implicit Interaction (EII) theory
Researchers have proposed an Explicit-Implicit Interaction Theory (EII) for human creativity. This theory attempts to give a single explanation of creativity that integrates fragmentary theories of incubation. The theory includes five basic principles, including the distinction between explicit and implicit knowledge, simultaneous involvement of explicit and implicit processes, and integration of results. The theory is particularly useful for understanding the process of creativity in the context of human creative problem solving.
The EII theory has been adapted to explain the process of human creative problem solving. Researchers have found that humans typically go through four stages when solving creative problems. The first stage is “preparation,” where the problem is internalized into the unconscious mind and nothing external occurs. The second stage, “intimation,” occurs when the creative person feels that an idea or solution is on its way, and the third stage, illumination, is when the insight or creative idea bursts into conscious awareness.
Cattell-Horn-Carroll theory
The Cattell-Horn-Carroll model combines the two earlier theories on creativity. It originally proposed two kinds of intelligence, one for general abilities and one for specific ones. However, the theory has since been expanded to include more dimensions and a hierarchy of intellectual abilities. In both models, there are many broad abilities and a number of narrow abilities. The differences between the two models are mainly in the description and classification of those abilities.
In the combined CHC theory, a general ability ‘g’ is included. All aspects of intelligence are related to this ‘g’. Among these factors are the two initial Cattell-Horn theories, Gf and Gc. These factors include reading and writing, quantitative knowledge, and short-term memory. However, there is no consensus about what makes a person creative.
Conceptual blending
Cognitive scientists and philosophers alike have long debated the concept of conceptual blending, but a new theory provides a foundational model of this process. The Cognitive Linguistic Theory of Concept Blending (CLB) describes the process of conceptual ingenuity as fluid and seemingly effortless. It offers an empirical foundation for studying human creativity and describes some of the most interesting examples of conceptual blending. In this article, we’ll discuss its theoretical underpinnings and describe its concrete applications and implementations.
The first step in understanding conceptual blending is to understand what it is. The technique of conceptual blending involves visualisation, and a frequent feature is metaphor. The combination of different concepts is used to compress and iterate information, and the results can be extremely useful. This process can lead to many useful visual features. It is also useful when learning new things, since it enables students to experiment with various concepts and learn new things.
Utility maximization
The process of utility maximization is thought to be mediated by the locus coeruleus, a system in the brain that is involved in reinforcement learning and cognitive neuroscience. This model explains previous empirical results while also making novel predictions. However, it is not clear exactly how creativity occurs in humans. There is considerable overlap between the processes that govern creative thinking and utility maximization in animals. In this article, we will explore the relationship between the two processes, as well as the consequences of each.
Jurgen Schmidhuber’s formal theory of creativity proposes a simple computational principle for measuring and optimizing learning progress. By using black box optimization, an agent can learn to use a sequence of actions to maximize reward signals from a stimulus. The reward signals are derived from extrinsified goals, and are used to measure progress towards a goal. Schmidhuber’s objective function includes an intrinsic term to model the “wow” effects that are produced by certain actions.